Bylaws
I. Statement of
Governing
Statement of Purpose: The House of Serenity is a private house by definition of Elanthian law that is intended to provide honor to Lumnis, the most knowing and non-judgmental of the Arkati, by promoting a sense of both religious and scholarly community, as well as by creating an atmosphere of both service and balance.
House Colors: The House colors are lavender and grey.
House Coat-of-Arms: The House Coat-of-Arms will be a half-opened lavender scroll, with a natural-hued(1)
amaranth lying across it, upon a field of grey. This Coat-of-Arms will be useable upon members' items as applicable within the laws of Elanthia.
SPECIAL NOTE: The pin-worn insignia of the House available for purchase in the PRO Hall in IceMule Trace looks as follows:
a bloom-crossed lavender scroll insignia
A pale grey oval provides the background for the main elements of the emblem's design. Those elements are a half-unfurled scroll in a very muted shade of lavender crossed lengthwise by a single bloom of red-violet amaranth. Upon the scroll the words “Serenity through Wisdom” are printed in a flowing, silvery script.
Type of House Government: The governing of the House is autocratic in nature, with all decisions being made by the House Officers working on a majority of Officers in agreement basis and the Chairman making final determination. The Officers of the House may, on occasion, open particular questions to full vote of membership, but such opening to full vote will be entirely discretionary and determined on an event-by-event basis. No question is to be assumed automatically open to full vote of membership.
- House Officers: The House has three Officer positions as follows: Chairman, Secretary, and Treasurer. Terms for Officers will be life, though resignation from an Officer position will, of course, be accepted by the House. In addition, an Officer may be removed from his/her position by petition initiated by another fellow Officer citing behavior in violation of House rules/integrity. Such petition for removal would then require approval of both the remaining Officers for actual finalization of the removal of an Officer from his/her position. Filling of any open Officer position would be done through consultation of remaining Officers regarding likely candidates, interviewing, and then by remaining Officer vote of approval/disapproval with Chairman have the final determination.
All Officers possess the power to induct/expel House members. All Officers have permission and authority to use the capacity of the PRO system to create and execute criers, petition for prize creation to PRO officials, utilize the House endowment fund for the purchase of refreshment carts and individual prizes for an event, and file necessary reports with PRO officials. Additionally all Officers must be willing to officiate at Lumnis High Prayer Service as needed.
Descriptions of Officer positions as separate entities are reviewed below.
- Chairman: The Chairman shall provide for the main governing and running of the House, acting as an authoritative voice in all House ventures. The Chairman shall consult regularly with all other House Officers to ensure the smooth governance of the House.
- Secretary: The Secretary shall provide for the record-keeping functions of the House, including the keeping of up-to-date membership rolls, the scheduling of all House events, and the log of House property. In addition, if specialized descriptions of House policies should be required for any reason, it is the Secretary who will see to such descriptions with the Chairman's approval.
- Treasurer: The Treasurer shall provide for the financial functions of the House, including the collection of charges incurred for special House services. Control of the House endowment fund will rest with the Chairman, with only fund recordkeeping resting with The Treasurer.
II. Details of the Bylaws
Membership: The Membership is charged with promoting and assisting in: (1) a sense of religious community as pertains to the Goddess Lumnis, (2) historical identity in particular with regard to the town of IceMule Trace, (3) providing an atmosphere whereby adventurers feel comfortable in turning for general religious and historical guidance.
Entry/Initiation:
An adventurer seeking entry into the House must meet the following requirement:
- Have expressed an interest to the Officers in membership, and subsequently been deemed by the Officers as fitting within the religious/social ideals of the House.
PLEASE NOTE: Followers of Fash'lo'nae are excluded from House membership.
Continuance of Membership: To retain membership within the House, a member must meet the following requirement:
- Perform no action considered by the Officers to be in violation in House integrity/rules.
Membership Services: The House will provide the following services to all members:
- the ability to create/sponsor community events, with the Officers' approval, utilizing the banner/resources of the House of Serenity;
- access to applicable portions of the House of Serenity grounds on Lumnis Street in IceMule Trace;
- access to all PRO Meeting Halls within Elanthia.
- Specifications of these services are detailed below:
- Event Creation/Sponsorship: Each member is entitled to create/sponsor/participate in any House-bannered event. The Officers have final approval on any event. Once the event has been approved, those members interested must sign up and see the event to its conclusion. All Officers will aid in any way they can in order to make the event happen to the best of their ability and the capacity of the PRO system.
- House of Serenity Access: Each member will have access to all common areas within House of Serenity grounds, including the private node for members only. House Officers will also have access to the restricted Founders' Room and the prize closet contained therein.
- PRO Hall Access: Each member will have access to all common areas within PRO Hall grounds, including bar and meeting areas.
Membership Rules: The following rules apply equally to any and all members of the House:
- All members are required to honor Lumnis in that they give due consideration to Her attitude toward knowledge, tolerance and balance when determining how to go about themselves seeking wisdom and acceptance in the lands.
- All members are required to attend at least one High Prayer Service for the Goddess Lumnis each half-year.
- All members are required to participate in at least one House-bannered event each year.
- All members are required to themselves foster the communal spirit of the town in which they reside or are visiting, including within the scope of such spirit the aiding of others whenever feasible.
- All members are required to lend aid in the defense of the town in which they reside, whether by healing of the injured, raising of the dead, dispatching of invaders, or performing any service (mana sharing/corpse dragging/lost weapon collection/spell provision) in support of such main-line defensive services.
- All members are required to conform to simple rules of communal courtesy as accepted within the town in which they reside or are visiting. Such would include, but not be limited to:
- the prohibition of disarming/lockpicking within the confines of Town Center/Square/Plaza or any temple/shrine facility;
- the prolonged use of what is considered a "societal" node being limited to members of that society;
- making use of provided refuse receptacles to avoid littering of public areas;
- the prohibition or casting dangerous or nuisance spells (such as consecutively casting 40 loaves of mana bread) within public in-town areas and all nodes;
- the prohibition of use of the amunet strictly to be disruptive to the community;
- the care of any found dead with regard to lifekeeping and arranging for rescue;
- due consideration shown to others while hunting by not doing what is proverbially called "camping" in one room for an excessive period of time;
- prohibition of participation in non-consensual physical disputes with other adventurers or in such consensual disputes within an in-town area where it may result in communal disruption.
1. Natural colors of the amaranth are red-purple for the blossom and green for the leaves and stem.